Embedded Systems
Powering 3D Performance in Embedded Systems
Duration
Ongoing
Team Size
8 engineers
The Challenge
Why this was hard
Embedded equipment has little memory and processing power, and it can't afford to fail. The client needed one 3D rendering engine that could display 3D designs across a wide range of embedded devices and still be crash-proof. It also had to run in PC emulation, so teams could build and test without the target hardware in hand.
Our Solution
How we solved it
We've worked inside the engine's full development cycle as an extended engineering team. We helped set up the development environment for both the embedded and PC emulation targets. On top of that we built core parts of the engine: text rendering components, post-processing components, emulators and the design tools teams use to author content for it.
TEXT RENDERING, POST-PROCESSING, EMULATORS & DESIGN TOOLS, all built for crash-proof embedded performance
Technologies Used
The stack behind it
Result & Impact
What came out of it
The engine now powers 3D display across many types of embedded equipment. Its PC emulation and design tools mean teams can build and check content before it ever reaches a device.
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Colombo · Singapore · Working with teams worldwide
Our Expert Team
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