Tourism & Entertainment

Location-Based AR Social Platform

The Challenge

Why this was hard

Tying AR content to exact real-world locations, so it appears in the right place for every user, has long been hard to do reliably. When Google released its Geospatial API, there were almost no production examples to learn from. This was one of the world's first projects built on it, so the team was working at the edge of what the technology could do.

Our Solution

How we solved it

We developed the complete system end to end: mobile apps for iOS and Android, plus a robust backend to manage and deliver location-specific content. With Google's Geospatial API, AR content is anchored to real places, and users see immersive experiences unique to where they're standing. We also produced the 3D content in-house.

GEOSPATIAL ANCHORING, CROSS-PLATFORM AR APPS & A ROBUST CONTENT BACKEND put AR on the map

Technologies Used

The stack behind it

01Unity
02ARKit
03ARCore
04AR Foundation
05Google Geospatial API

Result & Impact

What came out of it

Users can explore immersive AR experiences tied to real-world locations. As one of the world's first Geospatial API projects, it shows Liveroom's ability to turn brand-new technology into a working product.

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